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2023
09-15

Python實戰小游戲飛機大戰詳解教程

大家還記得微信版《經典飛機大戰》嘛?今天做的這款“打飛機”小游戲——畫面詼諧,精致,完全復刻經典微信飛機大戰哦!完全復刻?怎么?大家不信嘛!那跟著小編一起來看看吧~


一、環境安裝
本文是寫的游戲代碼,基于Pygame的源碼項目,這里是自己寫的飛機大戰的1.0版本,比較簡陋。

準備:python3、Pycharm、pygame模塊以及自帶的部分模塊。

pip install -i https://pypi.douban.com/simple/ pygame
二、我方飛機
def main():

global is_hit

global nums

screen = pygame.display.set_mode((480, 852), 0, 32)

background = pygame.image.load("./feiji/background.png")

# 創建飛機

hero = HeroPlane(screen)

enermy_plane = EnermyPlane(screen)

while True:

global hero_nums

global enermy_nums

# 顯示背景

screen.blit(background, (0, 0))

# 顯示我方飛機

hero.display()

# 測試是否被子彈擊中

hero.test(enermy_plane.bullets)

if hero.is_hit:

hero_nums += 1

if hero_nums == 10:

hero.image = pygame.image.load("./feiji/hero_blowup_n1.png")

elif hero_nums == 20:

hero.image = pygame.image.load("./feiji/hero_blowup_n2.png")

elif hero_nums == 30:

hero.image = pygame.image.load("./feiji/hero_blowup_n3.png")

elif hero_nums == 40:

hero.image = pygame.image.load("./feiji/hero_blowup_n4.png")

elif hero_nums > 50:

break
三、敵方飛機
# 顯示敵飛機

enermy_plane.display()

enermy_plane.test(hero.bullets)

if enermy_plane.is_hit:

enermy_nums += 1

if enermy_nums == 10:

enermy_plane.image = pygame.image.load("./feiji/enemy0_down1.png")

elif enermy_nums == 20:

enermy_plane.image = pygame.image.load("./feiji/enemy0_down2.png")

elif enermy_nums == 30:

enermy_plane.image = pygame.image.load("./feiji/enemy0_down3.png")

elif enermy_nums == 40:

enermy_plane.image = pygame.image.load("./feiji/enemy0_down4.png")

elif enermy_nums > 50:

enermy_plane = EnermyPlane(screen)

enermy_nums = 0

else:

enermy_plane.move()

enermy_plane.fire()


# 控制飛機左右

key_control(hero)

# 刷新屏幕

pygame.display.update()

# 程序休眠0.01秒

time.sleep(0.01)
四、控制鍵盤移動
def key_control(hero):

for event in pygame.event.get():

if event.type == QUIT:

print("exit")

exit()

elif event.type == KEYDOWN:

if event.key == K_a or event.key == K_LEFT:

hero.move_left()

print("left")

elif event.key == K_d or event.key == K_RIGHT:

hero.move_right()

print("right")

elif event.key == K_SPACE:

hero.fire()

print("space")
五、檢測子彈碰撞
class BasePlane(object):

def __init__(self, screen, x, y, image):

self.x = x

self.y = y

self.screen = screen

self.image = pygame.image.load(image)

self.is_hit = False # 此標志用來表示飛機是否被擊中了

self.bullets = []


def test(self, bullets):

for bullet in bullets:

if self.x < bullet.x < self.x + self.image.get_width() and \

self.y < bullet.y < self.y + self.image.get_height():

self.is_hit = True


# 檢測子彈碰撞

for item in self.bullets:

for bullet in bullets:

if item.x < bullet.x < item.x + item.image.get_width() and \

item.y < bullet.y < item.y + item.image.get_height():

item.is_hit = True

bullet.is_hit = True
六、效果圖

總結

嘿~簡單版本是無限流的,沒補給包,大飛機小飛機啥的!

以上就是Python實戰小游戲飛機大戰詳解教程的詳細內容,想要了解更多Python教程歡迎持續關注編程學習網。

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