大家還記得微信版《經典飛機大戰》嘛?今天做的這款“打飛機”小游戲——畫面詼諧,精致,完全復刻經典微信飛機大戰哦!完全復刻?怎么?大家不信嘛!那跟著小編一起來看看吧~
一、環境安裝
本文是寫的游戲代碼,基于Pygame的源碼項目,這里是自己寫的飛機大戰的1.0版本,比較簡陋。
準備:python3、Pycharm、pygame模塊以及自帶的部分模塊。
pip install -i https://pypi.douban.com/simple/ pygame
二、我方飛機
def main():
global is_hit
global nums
screen = pygame.display.set_mode((480, 852), 0, 32)
background = pygame.image.load("./feiji/background.png")
# 創建飛機
hero = HeroPlane(screen)
enermy_plane = EnermyPlane(screen)
while True:
global hero_nums
global enermy_nums
# 顯示背景
screen.blit(background, (0, 0))
# 顯示我方飛機
hero.display()
# 測試是否被子彈擊中
hero.test(enermy_plane.bullets)
if hero.is_hit:
hero_nums += 1
if hero_nums == 10:
hero.image = pygame.image.load("./feiji/hero_blowup_n1.png")
elif hero_nums == 20:
hero.image = pygame.image.load("./feiji/hero_blowup_n2.png")
elif hero_nums == 30:
hero.image = pygame.image.load("./feiji/hero_blowup_n3.png")
elif hero_nums == 40:
hero.image = pygame.image.load("./feiji/hero_blowup_n4.png")
elif hero_nums > 50:
break
三、敵方飛機
# 顯示敵飛機
enermy_plane.display()
enermy_plane.test(hero.bullets)
if enermy_plane.is_hit:
enermy_nums += 1
if enermy_nums == 10:
enermy_plane.image = pygame.image.load("./feiji/enemy0_down1.png")
elif enermy_nums == 20:
enermy_plane.image = pygame.image.load("./feiji/enemy0_down2.png")
elif enermy_nums == 30:
enermy_plane.image = pygame.image.load("./feiji/enemy0_down3.png")
elif enermy_nums == 40:
enermy_plane.image = pygame.image.load("./feiji/enemy0_down4.png")
elif enermy_nums > 50:
enermy_plane = EnermyPlane(screen)
enermy_nums = 0
else:
enermy_plane.move()
enermy_plane.fire()
# 控制飛機左右
key_control(hero)
# 刷新屏幕
pygame.display.update()
# 程序休眠0.01秒
time.sleep(0.01)
四、控制鍵盤移動
def key_control(hero):
for event in pygame.event.get():
if event.type == QUIT:
print("exit")
exit()
elif event.type == KEYDOWN:
if event.key == K_a or event.key == K_LEFT:
hero.move_left()
print("left")
elif event.key == K_d or event.key == K_RIGHT:
hero.move_right()
print("right")
elif event.key == K_SPACE:
hero.fire()
print("space")
五、檢測子彈碰撞
class BasePlane(object):
def __init__(self, screen, x, y, image):
self.x = x
self.y = y
self.screen = screen
self.image = pygame.image.load(image)
self.is_hit = False # 此標志用來表示飛機是否被擊中了
self.bullets = []
def test(self, bullets):
for bullet in bullets:
if self.x < bullet.x < self.x + self.image.get_width() and \
self.y < bullet.y < self.y + self.image.get_height():
self.is_hit = True
# 檢測子彈碰撞
for item in self.bullets:
for bullet in bullets:
if item.x < bullet.x < item.x + item.image.get_width() and \
item.y < bullet.y < item.y + item.image.get_height():
item.is_hit = True
bullet.is_hit = True
六、效果圖
總結
嘿~簡單版本是無限流的,沒補給包,大飛機小飛機啥的!
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